wechat.el是用Emacs Lisp打造的微信公众平台开发框架,基于elnode。源码已经托管在Github上:https://github.com/redraiment/wechat.el,现已收录在oschina。
; j+ X* g E, h9 C, B7 G借助Lisp语言强大的可定制性,使得开发一个公众平台的应用犹如编写一段剧本一样简单!例如本例——开窗游戏,展示了如何给予wechat.el实现自己的应用。
, S% ? i; Q9 H, Y7 u8 k1 u- <p> </p><pre style="color: rgb(0, 0, 0); text-transform: none; line-height: normal; text-indent: 0px; letter-spacing: normal; font-style: normal; font-variant: normal; font-weight: normal; word-spacing: 0px; orphans: 2; widows: 2; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px;">;; 定义新的游戏地图9 j% A) r, i* A l
- (def-map "/game/5x5.el" ; 对外开放的URL
% Q% a m" M$ R& C" J/ f - 'tutorial-room-0) ; 默认的入口1 b$ a6 A5 U$ e/ k
- 0 r- v' G0 h7 P8 l o: m0 t
- ;;; 游戏大厅
% s7 i* N2 r. v& i - (def-room living-room
# Z5 V2 ~, \/ L - ;; 进入该房间后的提示语+ ~- c, X# R: j c0 K
- "1. 教程3 ]. ?9 p9 X' M7 A
- 2. 入门(3x3)- a% ]& H9 t2 c* Q
- 3. 初级(5x5)
- |4 H5 D: G! t$ i3 i8 l( l - 4. 中级(7x7) ?' x' F# j; G0 t
- 5. 高级(9x9)
/ l& q% a# e" F U6 | u( P - 0. 关于作者( f6 a/ `. l5 v
- 请选择1-5开始新游戏:"0 _/ H0 P9 Z2 y
- ("0" about-room) ; 期望用户输入的信息以及相应的后续房间名9 d* U0 E: E) V j# C, \
- ("1" tutorial-room-0)
1 h- q) D5 ?) v3 o; c. b7 ]6 n5 F - ("[2-5]" game-room-init) ; 用户输入信息可用正则表达式匹配1 J$ [2 V% o% u( h5 p+ e9 O
- ; 相应的返回也可以为函数,动态返回房间名
$ v8 h3 Y5 k, b' q% g - (t living-room)) ; 如果条件为t,为永真
6 v# l6 o9 D# o s: j8 r* `3 G
1 r# y2 D( O% G: A( T- ;;; 作者信息. q$ O+ ?5 ` a% X- T! r
- (def-room about-room
1 G6 K1 M* T: ^) H* B5 X8 k3 k/ Q - "作者:redraiment
8 O9 x$ D$ n( R - 微博:http://weibo.com/redraiment
/ ~; O' t( L' u! V3 q4 O - 有任何建议,欢迎在微博或微信上联系redraiment。' w3 Y/ w& u7 a, d8 E
- 请输入任意数字返回游戏大厅。"
l: X% r% W# d: {+ Y - (t living-room))0 W9 x- N7 W& q+ d
- . [$ `7 e( T: r$ w$ Z
- ;;; 教程
0 Z7 U: p; Z. e( w - (defvar *wechat-5x5-tutorial-rooms* 0
9 s5 P4 v y0 J* f - "The number of tutorial rooms")( v: x1 {& R" o, x3 U7 ]
- + r8 l9 w r) V. t1 E& [3 N4 X# P5 D
- ;;; 简化教程的定义
- v) d% N& g: H$ l - (defun string-last-line (content)% W# ]$ n* \& C+ }: w! ?& ^
- "多行内容组成的字符串中的最后一行"
5 {$ M+ T- {4 X' ?1 ?% @. `7 | - (with-temp-buffer
7 _4 W3 {- S; p& ^ A9 x* i1 I" i - (insert content)
- x& U/ t7 Q! `6 ]; J( d - (buffer-substring (line-beginning-position)4 B3 ?, x [" c. i
- (point-max))))/ x8 e' P0 W% r) Z6 ^
) w9 V0 A- V3 h$ b# N- (defun def-tutorial-room (prompt)$ X7 ^7 e0 R5 w% t9 ~8 K
- "根据提示语自动生成教程房间。
8 K, P/ k+ D1 w0 s* l
3 t1 l8 g& f: A: r/ ~4 p- 1. 提取最后一行作为问题;% R$ x. i! w. Q* {# x
- 2. 分析问题,获取期望用户输入的内容;* w! ~/ {% N/ o( m
- 3. 定义教程房间和重复提问房间。"& m7 A& c1 V( l9 Y+ D0 J
- (let* ((room-name (concat "tutorial-room-" (number-to-string *wechat-5x5-tutorial-rooms*)))/ v. f( a2 G+ f9 K
- (repeat-room (concat room-name "-repeat"))
/ L, s4 W* G! w6 \+ R8 ^ - (next-room (concat "tutorial-room-" (number-to-string (incf *wechat-5x5-tutorial-rooms*))))
, l0 v0 r! U* E6 b9 T+ p" E. ]. n - (question (string-last-line prompt))/ O' @) @: O, h& w6 d
- (except (if (string-match "请输入“\\([0-9a-zA-Z]+\\)”" question)
" ]+ m8 Q9 n f1 Y) F - (match-string 1 question)))1 `. \, X3 D0 f1 A; J
- (doors (if except
6 c9 |/ @: u/ t# q4 t - `((,except ,(intern next-room))
, Z( g( o+ i5 `, G6 f: U - ("q" living-room)
# |1 @* t" ~: n; [# i% H - ("Q" living-room): o0 h4 ^/ v, I7 o" z
- (t ,(intern repeat-room)))5 v ~2 }) ?# l5 c, Y1 b! E5 M/ F" y
- '((t living-room))))), b+ h8 m$ T; u5 E3 y
- (def-room-raw (intern room-name) prompt doors)' t" z- T" U$ a' _/ j
- (def-room-raw (intern repeat-room) question doors)))' {: l' @8 c" a! @2 O7 z$ V! ?
- / p- L+ A7 K3 g+ Q* D/ A6 ]$ ]
- (defun def-tutorial (&rest prompts)% S! n6 u6 [4 ]1 i
- "批量生成教程房间。"6 N( k6 x" s$ {# ^( x, X% j1 \, X
- (dolist (prompt prompts)) X; M8 \) N3 l- l1 \ n8 {0 z
- (def-tutorial-room prompt)))
* [% Q& T4 Y' b. t! w F3 O$ Q
3 }' x0 B7 N5 L( E" t- (def-tutorial
, n. z" O0 [' D% a& J* ]$ Y - "欢迎体验微信版的开窗游戏!为了让您尽快熟悉游戏的规则,请根据教程提示一步一步完成要求的操作。注:任何时刻,您都能输入“q”来退出本教程。8 i2 _& F' g. c7 i: Q4 Z$ K: L) E
- 1. 教程9 i; w0 E" E8 @! Z' b, A( J/ I i8 |, O
- 2. 入门(3x3)% j9 Q. y+ E" q; R1 R& i
- 3. 初级(5x5)% V r6 ^% P( q* p
- 4. 中级(7x7)# G1 |! l, v! K4 {. X( o/ e1 g
- 5. 高级(9x9)
+ T+ h6 Y0 S$ i2 f- N9 s j - 0. 关于作者; S: T) |4 ^2 H' i9 W e
- 请选择1-5开始新游戏:
. s7 j5 a8 i* o' u5 N* Q - 您现在正在游戏大厅里。
/ o& i: W9 P3 B5 s! `# n& o. p - 请输入“2”进入入门级房间"
0 Y6 _2 l/ I# h$ P8 G - " ①②③, |, J4 F( c1 B6 O& G; P. ?2 r& n
- 1 ■
# }' `4 m1 _0 J5 Z - 2■■■
# q5 l/ x8 l# V6 I6 q - 3 ■
# y! c, S5 O+ ~8 h$ C4 [+ x - 进入房间后,您就会看到一个如上图所示的3x3棋盘。其中黑子代表打开的窗户,白子代表关闭的窗户。您可以输入任意一个棋盘上的坐标,来开启或关闭某扇窗户。游戏的目标是开启所有窗户!3 P; B3 _' `& M$ n8 ~( F+ U7 _3 A
- 请输入“22”来关闭第2行第2列的窗户。": ]5 | U* q- u1 l
- " ①②③
0 }1 z% i- |4 D$ P4 Y" d% l# C ^ - 1 2 w. L6 Z3 E. W2 N! X
- 2
. y3 k3 F& _" A2 M8 M - 3
% V- ^4 b; Z+ N7 ^5 Z' R w3 O - 你可能被吓了一跳,怎么所有的窗户都被关闭了?我忘了告诉您:这些格子是被按了机关的,只要一个窗户被开启或关闭,它的上下左右四扇窗户也会连锁反应,被开启或关闭。
y$ k6 S9 }" m" u. ^$ v9 W Y - 请输入“11”,试着开启左上角的窗户。"6 z2 ~+ B" d/ x3 f9 Y; Q) J1 ~ g
- " ①②③
# {7 L" f9 \$ _" A3 K! N: R - 1■■ % F% O, i8 A( G' I ?6 J7 r
- 2■ 7 p6 m' k- p* ?$ Y
- 3
5 n+ Y+ O G1 m - 因为连锁反应,11右边和下面的窗户也被开启了。但因为11在左上角,没有上面和左边,因此这回总共只开启了三扇窗户。5 V8 V5 d. u" h5 O
- 请输入“13”开启右上角的窗户。"
, T* D0 Q$ d4 n: t0 F. | - " ①②③
- J8 K4 W8 V- T9 m% s I3 T - 1■ ■: z" }2 P2 B) ^) X
- 2■ ■( H0 g- B2 T4 e; o' F, J
- 3 + O5 g8 o, F& Y" X T/ e
- 第1行第2列上的窗户因为本来就是处于开启状态的,这回因为13的连锁反应,又重新被关闭了。: K. J. [& [7 M# [( V! e
- 请输入“31”开启左下角的窗户。"/ H) C" W0 |! B
- " ①②③6 s3 C& y* V9 e
- 1■ ■
! T5 ]& c9 I0 d* o" ? - 2 ■' f$ l/ [# m! O
- 3■■ 6 h6 n/ o' R' |0 F7 h0 z) ~
- 此时,总共有5扇窗户被开启了。
. v A8 ?7 R9 S. t! q0 Y3 P - 请输入“33”开启右下角的窗户。"
& ]7 ?) ^; b! n# T) V - " ①②③
5 [+ q& i6 L2 n$ | - 1■ ■
5 N4 N+ M" {: Z F% }2 C" ~# k6 P1 [ - 2 & a" H- E; o+ H- Y
- 3■ ■" T" B8 O, ?+ G# | r
- 现在,只有四个角落的窗户被打开。0 k: ~; ?' g9 W# Y# _5 R2 |4 p
- 请输入“22”完成最后一击!"
1 r) w' v$ Z/ H- \5 f - " ①②③
1 ?+ k9 K. Z5 T5 R - 1■■■! I8 P3 `7 k# \$ r( h2 B
- 2■■■
2 X) Y' D: o( ~: y - 3■■■
" q1 U; Z3 a* W0 V3 Q3 w% j - 您已完成教程的所有内容,输入任意内容返回大厅,开始您的开窗之旅!")
7 C7 w! a3 c4 ?% N - 8 n2 {! w/ f4 S6 H
- ;;; 棋盘
9 _. v% G8 j; G8 c& w - (defconst *wechat-5x5-white-chess* 12288
; N B% R+ K: c* I - " ")7 R9 b2 s5 ^# F( E# G
5 w7 C, {# l0 i% h- (defconst *wechat-5x5-black-chess* 9632
' o: G' I! G% l+ I - "■")
2 t. q9 Q' r1 s9 y+ l) d8 N - 9 G! a2 c* z2 S' U' j
- (defmacro with-board (&rest body), a: E* @% p t3 \3 Z L
- `(with-temp-buffer- c% I% Y* D5 j
- (unwind-protect
: i7 u! q/ e6 @1 i - (progn
" y: U2 j. w ]4 g1 p8 | - (if (session "board")
+ M, Q' M( H, Z& |- k - (insert (session "board")))
( _: t5 F" j8 s7 Y( X% n - ,@body)! G" S; P- z9 {& ^/ r% Y& o
- (session "board" (buffer-string)))))
# [7 A1 N) w$ R- f7 p( E
0 A5 Z) a/ g1 Q9 ]- (defun board-init (size)
! B! H( f( ~" a3 `; b - (session "size" size)
1 M" Z: j @2 S* ] - (session "step" 0)
9 w* h N D0 i# s7 b8 h; ` - (erase-buffer)# L: ]; `) s8 s- j/ j# L8 r
- (insert (format (format " %%.%ds\n" size) "①②③④⑤⑥⑦⑧⑨"))
3 q+ E% s3 o, m* F( k+ z - (dotimes (row size)# l2 O4 B! f5 M
- (insert (format "%d%s\n" (1+ row) (make-string size *wechat-5x5-white-chess*)))))
$ G3 l4 O- J4 \* i% U - + F4 D i" z$ q! {& X
- (defun board-contains-p (y x)
7 H! u' A2 F3 p - (let ((size (session "size"))); S! @! x, K, b
- (and (<= 1 y) (<= y size)
, e% V: h E- Z0 T - (<= 1 x) (<= x size))))
4 o/ [5 P" o5 M1 U* T
2 i( V) G9 O5 S- (defun board-toggle (y x)
$ X2 u8 H4 l% s& m* q4 j) i - (when (board-contains-p y x)
, d$ @0 e, W- G9 ?' \& M' \, y - (goto-line (1+ y))
5 K) C7 M! \! p% w$ w - (beginning-of-line)
; D2 a) m4 n% x' A7 z - (forward-char x)' L o/ f( b, M2 w: C/ {6 v+ y( q* y( g
- (insert (if (= *wechat-5x5-white-chess* (following-char))5 ^! r* D: u& ^8 M" I
- *wechat-5x5-black-chess*
! Y( ]$ {; H0 q$ a, ~9 T - *wechat-5x5-white-chess*))
' H8 M$ [5 K2 }% V% P - (delete-char 1)))+ Q7 l7 s, T; h2 K$ I! r
! i3 @ x; W# w9 r! F ~1 C- (defun board-put (y x)2 {4 U2 X9 }* i2 X5 k' Q
- (dolist (dir '((-1 0) (0 -1) (0 0) (0 1) (1 0)))% c, }/ j$ Y3 {& x4 p7 n
- (board-toggle (+ y (first dir))7 n/ z/ A3 @) r3 q* f5 \9 O" U& {
- (+ x (second dir)))))) D2 P: u0 r2 @- r, O* d6 _
- H) Z) p- F8 w! ^- (defun game-over-p ()6 S( F! J2 } [8 D* y
- (beginning-of-buffer)9 J' k! V) n9 ]" A
- (not (search-forward (string *wechat-5x5-white-chess*) nil t)))
$ m" N1 H. ~% `# E - 6 t4 y, v; }* M6 D# n
- (defun board-show ()
5 N( l) f% {) O; O; s: ]3 u - (with-board
7 c7 @/ I5 }3 K; F( O# X( @ - (concat (buffer-string)
8 w' q! T" O4 F' _* X! \ - (if (game-over-p)6 @1 c, O2 {+ ~. d# t
- (format "共%d步,输入任意内容返回大厅" (session "step"))! E* o$ J1 F4 {8 F: @
- (format "第%d步" (1+ (session "step")))))))6 t. g0 A* O) ^: i) f
C& t! U" F7 H1 _: F e- (defun board-position-parse (cmd)
* x. r; f* ~2 K* J: x# M - (if (= (length cmd) 2)
. c6 ?5 Y C4 J- [6 p0 T1 E& i+ v( G - (list (string-to-int (substring cmd 0 1))( @8 S7 H; i& Z
- (string-to-int (substring cmd 1 2)))$ M3 M: c$ x: H% j$ ]6 I& I
- '(0 0)))
. o+ |8 y; l* w) F! O% K. z
j. h6 a2 u) l6 e3 c- ;;; 游戏房间
" ?9 N1 O3 i B% c; `# _6 u - (defun game-room-init (cmd)( P1 o" x) ]0 ~4 e( }
- (let* ((middle (string-to-int cmd)) A0 m, O1 S# d, I* h
- (size (1- (* 2 middle))))
# l6 I+ a, d' j c6 Y$ k( q - (with-board/ b% x# h& _9 h" I, f" v
- (board-init size)9 X# r* L- G% ]2 x
- (board-put middle middle)))
! ?) _' R$ P/ W5 X" [' W - 'game-room)* U0 D, n/ L9 W7 k+ \8 r* n9 t
- : Z0 E8 v" F- c" d- `
- (def-room game-room
& F$ y6 U9 E [/ o - #'board-show
J: c7 K5 t: @ - (t (lambda (cmd) `2 M( t8 v1 U; ]4 }5 K' J3 n1 h$ D' X
- (with-board
: p0 _2 T" v" ^; T l( X4 \5 i - (if (game-over-p)+ @( S! ^- c A! {) s
- 'living-room4 s3 h+ E, ] \$ D8 D
- (destructuring-bind (y x) (board-position-parse cmd)) K& n8 M Y/ c# Y n
- (when (board-contains-p y x); j9 a0 b* r$ K; g9 U4 i+ y5 i
- (board-toggle y x)% Y/ x3 L( S: ^& j; [- Y
- (session "step" (1+ (session "step"))))# r h$ f+ D/ t5 O0 \( L& g
- 'game-room))))))</pre>
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