wechat.el是用Emacs Lisp打造的微信公众平台开发框架,基于elnode。源码已经托管在Github上:https://github.com/redraiment/wechat.el,现已收录在oschina。5 o2 v, y* R- E0 u2 Z" m& s
借助Lisp语言强大的可定制性,使得开发一个公众平台的应用犹如编写一段剧本一样简单!例如本例——开窗游戏,展示了如何给予wechat.el实现自己的应用。- , u5 F- W2 _, w2 S( a! P+ @
- <p> </p><pre style="color: rgb(0, 0, 0); text-transform: none; line-height: normal; text-indent: 0px; letter-spacing: normal; font-style: normal; font-variant: normal; font-weight: normal; word-spacing: 0px; orphans: 2; widows: 2; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px;">;; 定义新的游戏地图
9 u" w) ?8 x/ g$ c: z) f* S - (def-map "/game/5x5.el" ; 对外开放的URL
: I* Y s o- H# P+ ^" l - 'tutorial-room-0) ; 默认的入口
! N# ]/ r$ Z4 D9 ~ - / \( x( p+ O: V) f6 k
- ;;; 游戏大厅
+ f+ V! G# U9 c$ ^( ?( s4 J* v/ o1 j - (def-room living-room
7 G/ d. ]' @+ n0 l6 W* n - ;; 进入该房间后的提示语# @5 L- g; P! n) ? Q$ U/ T
- "1. 教程3 l/ I! q$ E4 m' E6 v! f
- 2. 入门(3x3)
1 m4 a( e$ F& V* k) b" C x - 3. 初级(5x5)
7 @" M. M( H! j3 d7 N - 4. 中级(7x7)
( V6 t4 N) K; E7 R6 F1 ~ - 5. 高级(9x9)
3 r# Y0 Z) r! N9 ] - 0. 关于作者& y# k; f0 |! [# B A: u2 q
- 请选择1-5开始新游戏:"; Q! S9 c# G3 [& `7 ~
- ("0" about-room) ; 期望用户输入的信息以及相应的后续房间名
* Q4 z" _" Q1 y - ("1" tutorial-room-0)2 o+ F% N; e) ? E7 _7 q; @" M1 Y/ W1 T
- ("[2-5]" game-room-init) ; 用户输入信息可用正则表达式匹配' W; K# r4 i7 R, }* c6 L
- ; 相应的返回也可以为函数,动态返回房间名. m# v9 n# `$ e2 D4 s- Z7 \. o# M0 b
- (t living-room)) ; 如果条件为t,为永真 z. E7 B- G/ J: \# J5 e
- % S# J+ c6 w: ^8 u% e
- ;;; 作者信息" j6 m2 R) j4 e }; R
- (def-room about-room
, E/ [; |$ y4 [4 T, f w& x - "作者:redraiment/ {, M' _: e$ `( [/ O! r H
- 微博:http://weibo.com/redraiment
9 }( Z4 d7 ]; o: E3 e. E - 有任何建议,欢迎在微博或微信上联系redraiment。; I/ J* q, z' f6 Z. |5 ~8 q
- 请输入任意数字返回游戏大厅。"+ `, C( x* u$ i4 y- a
- (t living-room))
0 j8 B9 {: b ~; I9 `' ?
0 ^ D8 m) j) q- ?' ~- ;;; 教程
% j# a7 Y0 R7 l# S/ R8 t; m, B5 m5 I - (defvar *wechat-5x5-tutorial-rooms* 0
( r4 [# @6 t) _7 n4 g0 h - "The number of tutorial rooms")
$ F- v1 h, s- B- J6 N' |# \
4 K" m. K# A: F6 \* M+ t$ |" p- ;;; 简化教程的定义
) {' e& F" H" R$ U - (defun string-last-line (content): q9 k5 ?$ P9 R( r! O# w% Z
- "多行内容组成的字符串中的最后一行"+ q4 V: B" Y9 u# [9 j M
- (with-temp-buffer
3 E4 y8 u2 b! }- K - (insert content) E+ u, c- ]" T+ U5 Z- u
- (buffer-substring (line-beginning-position)
7 N P3 R3 `9 |) c: b# {, a' @ - (point-max)))) c+ O* ]* r, m! x% J
- * s' O% x1 }6 e: |
- (defun def-tutorial-room (prompt), M3 g+ J. [8 v4 S
- "根据提示语自动生成教程房间。1 l1 Q; T* z1 t+ X8 y8 f x
0 w+ G. k [! c% P+ z- 1. 提取最后一行作为问题;: _9 G' V7 W$ ?' p7 h# {
- 2. 分析问题,获取期望用户输入的内容;
" G7 ^) Z$ n, m' U d2 B/ j0 T - 3. 定义教程房间和重复提问房间。"
# o. y3 z* a+ n8 `- r% F - (let* ((room-name (concat "tutorial-room-" (number-to-string *wechat-5x5-tutorial-rooms*)))6 a+ k# }1 G4 c3 s9 j+ K
- (repeat-room (concat room-name "-repeat"))
9 D* L+ |1 S; r - (next-room (concat "tutorial-room-" (number-to-string (incf *wechat-5x5-tutorial-rooms*))))! ^! B! ~. Y" M0 T
- (question (string-last-line prompt))
+ \5 d% s1 o6 ~ c, B1 W2 X - (except (if (string-match "请输入“\\([0-9a-zA-Z]+\\)”" question)! m# I j0 V6 g+ B# b
- (match-string 1 question)))7 D4 c& A7 {$ o& r6 o; _+ s
- (doors (if except
3 h. N+ o2 u5 |8 N3 D - `((,except ,(intern next-room))
! u: w3 Z7 {* V7 \5 g! M - ("q" living-room)
& T( `6 r- u: G3 j' E - ("Q" living-room)& n( f4 w& \1 P* \6 L6 k0 m
- (t ,(intern repeat-room)))
+ ]% x! i- ?5 b1 n - '((t living-room)))))
2 q- W* A+ w4 ~0 W! B, K0 N L - (def-room-raw (intern room-name) prompt doors)
% T+ {( P4 Z. M" c: d, c* \ - (def-room-raw (intern repeat-room) question doors)))
* D4 b3 z6 \+ p/ w
`. k9 a; _( c4 e- (defun def-tutorial (&rest prompts)
7 G$ }3 V1 W1 T( W1 J - "批量生成教程房间。"$ [& F; i, Y8 U3 a# `1 g" n
- (dolist (prompt prompts)
9 p6 U; o7 z% U c [ i0 p; o$ W - (def-tutorial-room prompt)))
8 B4 n9 Q5 U. Q; c+ A, a
# q# f) J2 e; J" j& H- (def-tutorial
; e; G4 w5 H7 r9 @+ {( B - "欢迎体验微信版的开窗游戏!为了让您尽快熟悉游戏的规则,请根据教程提示一步一步完成要求的操作。注:任何时刻,您都能输入“q”来退出本教程。! c3 q6 g V, k! a. M
- 1. 教程
+ L+ j6 b7 U. | - 2. 入门(3x3): y* I6 f9 H; ~+ Q& }6 C
- 3. 初级(5x5)
+ y m! e5 [$ k- X" y# P) J" }5 T* o - 4. 中级(7x7)
, ^# p& s4 P' w5 W! X# s" }- _ - 5. 高级(9x9); U: h' E$ A9 s0 i& C' B
- 0. 关于作者2 y# A4 t) A: Q: }
- 请选择1-5开始新游戏:
9 {; |$ ?$ n5 p6 v: V - 您现在正在游戏大厅里。
, Y# j3 X9 `9 X n& K0 O; y$ Z - 请输入“2”进入入门级房间"
' s( |, L: N$ v% S% r( _& u1 Y - " ①②③: X7 J* [- e: [; m
- 1 ■ 5 X1 E' Z% c% W! I8 c
- 2■■■
0 a1 o. ~9 Y6 b( t - 3 ■
& ]9 x7 v7 z7 |* j" [+ K - 进入房间后,您就会看到一个如上图所示的3x3棋盘。其中黑子代表打开的窗户,白子代表关闭的窗户。您可以输入任意一个棋盘上的坐标,来开启或关闭某扇窗户。游戏的目标是开启所有窗户!
: u5 B) k: B. W; E9 A - 请输入“22”来关闭第2行第2列的窗户。"9 I& O; l$ k" P
- " ①②③3 W% {7 _6 U- k% I* L; d, H
- 1
8 x' D; n) L' a$ B: F$ } - 2
6 C( h5 Q& F6 X: P6 o$ C6 W - 3
3 G5 {4 M$ N& m, ^& p8 r - 你可能被吓了一跳,怎么所有的窗户都被关闭了?我忘了告诉您:这些格子是被按了机关的,只要一个窗户被开启或关闭,它的上下左右四扇窗户也会连锁反应,被开启或关闭。) b% U) @2 K4 r8 I6 U' q
- 请输入“11”,试着开启左上角的窗户。": m, d! l& Q' E0 @; A
- " ①②③
/ A( v d7 F9 m8 \, f- B - 1■■
+ m+ [, V/ g' b* D/ }) b- u - 2■
; X2 o* R. p+ D- t; J - 3 9 b& [$ j) n0 ^& n6 I
- 因为连锁反应,11右边和下面的窗户也被开启了。但因为11在左上角,没有上面和左边,因此这回总共只开启了三扇窗户。' e" Z9 {6 [% s1 y- A' u
- 请输入“13”开启右上角的窗户。"
4 j2 H) ?& ?! A1 @4 x, H - " ①②③' `7 S2 R8 T, V2 b
- 1■ ■
( A% ] H) Z! y2 Q& r - 2■ ■
" ~! N( p7 D" D/ _& ^ - 3
3 w4 w8 @$ ]7 o$ u) N - 第1行第2列上的窗户因为本来就是处于开启状态的,这回因为13的连锁反应,又重新被关闭了。
2 ^0 f! S6 P, D5 U - 请输入“31”开启左下角的窗户。"
" k% ?8 |/ v8 Y - " ①②③9 U$ m8 l2 a, [+ [! V
- 1■ ■# i* I( ~& T1 Q( n1 n
- 2 ■
# L+ B* z9 k3 {0 P3 B - 3■■
% G) W' F8 x1 E! p$ c$ l - 此时,总共有5扇窗户被开启了。
3 O5 u G0 F f4 a! ]3 O - 请输入“33”开启右下角的窗户。", [- x" t6 `8 o0 n
- " ①②③
0 l# f1 S, b+ m0 B/ I - 1■ ■
) r+ `/ b, j3 m# l - 2 ( h, B2 [" h0 c* g/ V9 W
- 3■ ■
7 U; x* j8 _: d! _$ w3 s - 现在,只有四个角落的窗户被打开。% t' {, g" c& h; c6 i& h8 g- C% E
- 请输入“22”完成最后一击!"
3 Z# i8 h4 n# n8 N - " ①②③% L" j( @; ~+ S
- 1■■■
3 y8 ?9 T7 W& m4 ~& Q J - 2■■■# E( `1 \( H+ a* L7 ?
- 3■■■ y& @% u3 {$ a, S
- 您已完成教程的所有内容,输入任意内容返回大厅,开始您的开窗之旅!")
" f! d- m" ?# L8 o+ A3 i3 n
( j2 w6 t* ?$ t. u+ f- ;;; 棋盘$ G& _( [6 M5 |0 Q+ K5 q! I
- (defconst *wechat-5x5-white-chess* 12288' J- c- a9 ? m m
- " ")& E: H I9 r+ s3 H/ c
- ! F" Z V; A# e* |* K- h
- (defconst *wechat-5x5-black-chess* 9632
( X+ O ?' D( c: [/ k% c: X - "■")# G8 C: [; M3 O) [9 P3 d2 j) X$ k
- 6 b/ o, ~( ^8 q& K5 l& R
- (defmacro with-board (&rest body)
3 `+ V1 O0 e1 _9 ?7 ?! o - `(with-temp-buffer3 s# p; `: c. J3 J5 z
- (unwind-protect( [) d; N) e, R2 }
- (progn
* }" y) S- h: B' H' F* } - (if (session "board")
6 b9 K+ u( D7 E4 N6 G* f - (insert (session "board")))
# p' i; g2 S0 ^% t) e' J" g3 E% G - ,@body)2 @9 L; ^4 Q; W' Q5 m8 x3 d: K
- (session "board" (buffer-string)))))
7 A2 {* z7 Y4 F7 Y( R4 D
* \ `, P) Q, ?- (defun board-init (size)+ Z8 v! z1 s5 [* W7 e
- (session "size" size)
9 H; ]/ m( d4 }; v! C - (session "step" 0), p z9 I; j; D/ C; k) H
- (erase-buffer)
3 r5 F* y) s& J" R# ^& V - (insert (format (format " %%.%ds\n" size) "①②③④⑤⑥⑦⑧⑨"))( R# l3 w& e5 l# |
- (dotimes (row size)
( f) I, G; ` Z+ A( t9 }& w& r; m - (insert (format "%d%s\n" (1+ row) (make-string size *wechat-5x5-white-chess*)))))( a1 f) p c, o5 G
1 A) U6 H4 v) y- (defun board-contains-p (y x). B5 s9 V5 ~# k+ F& Y) \
- (let ((size (session "size")))
% r3 M" \+ Q/ ]/ S I4 g - (and (<= 1 y) (<= y size)
3 ?+ r. R9 w! k+ K+ p - (<= 1 x) (<= x size))))
, N% q/ }; a h - 4 Q9 [* O* c: J) V" X: e* R& C
- (defun board-toggle (y x)! K& ?- M# L! f/ p( M" e( Y; Y# {
- (when (board-contains-p y x)+ I6 p5 }4 h* y+ N+ m4 t( y8 Z- m
- (goto-line (1+ y)) L t) L3 C6 Z* Q+ n, i! L; H9 R
- (beginning-of-line)
! X! z) _# k1 N# M q - (forward-char x)9 W! v, R! O3 B2 U. z7 m
- (insert (if (= *wechat-5x5-white-chess* (following-char))& X; f8 [, d2 B( o. m0 H1 S6 ^
- *wechat-5x5-black-chess*
0 ?/ x. S: s6 O1 t. ~ - *wechat-5x5-white-chess*))
2 I* A4 g1 F6 S0 D2 @3 W; k - (delete-char 1))): ?/ b' S! A. h2 E3 v
- ( e, k. Q" v, W- ]8 A. r
- (defun board-put (y x)7 y. Q+ Q! F% c& p6 ?" u( W6 p
- (dolist (dir '((-1 0) (0 -1) (0 0) (0 1) (1 0)))+ Z- G* ]/ e% u; o1 ]
- (board-toggle (+ y (first dir))
2 ^" g8 n7 f( y* W3 U: R3 f% x - (+ x (second dir)))))# A/ S2 P0 k+ `6 A+ K
\6 w2 m- z' v* m- (defun game-over-p () ?+ `2 ?2 r1 p" o2 E7 a/ z8 a
- (beginning-of-buffer)+ o g, N9 }) Q E6 x% Z. F. |
- (not (search-forward (string *wechat-5x5-white-chess*) nil t)))& T0 T% z! N( d5 d$ b
# R" N0 F+ r7 g i- (defun board-show ()
3 X' Y1 i* G: w5 N1 P - (with-board
6 U3 W3 H& m$ `6 g9 H9 ~, ^5 l - (concat (buffer-string)9 j) p8 g8 o% t6 A% J D; v
- (if (game-over-p)1 M+ i2 m; h- U: N3 A9 h9 ]
- (format "共%d步,输入任意内容返回大厅" (session "step"))4 K$ F. z+ m9 H# ~/ c
- (format "第%d步" (1+ (session "step")))))))
( c) C, v7 j/ W% u, y - , s* }8 N2 }& M9 o# u# S: ]
- (defun board-position-parse (cmd)
: P& ^8 ]- [ e* v: h - (if (= (length cmd) 2)& Y$ H4 g# ?# _" U& z# w
- (list (string-to-int (substring cmd 0 1))" u3 X6 {6 Y; r- ~: T. N0 p8 b
- (string-to-int (substring cmd 1 2))), @, Y' t( J8 {
- '(0 0)))% Q% @' M: e* Q: t
- 5 Q! T4 F: K0 i: Q0 ?2 C
- ;;; 游戏房间
* g! ^" k% ~8 O) Y: c - (defun game-room-init (cmd)* R% p2 {, C' u/ l* z' v9 k
- (let* ((middle (string-to-int cmd))* \ y, v* E2 @% J, c# L& ^
- (size (1- (* 2 middle))))6 D! K* f9 E) x$ l
- (with-board3 p0 G7 Z1 H, a, Q% F8 ?0 H
- (board-init size). S5 v% c, H" q) L- c$ p
- (board-put middle middle)))
% f7 \# m, ?4 h# z1 N - 'game-room)
8 W* W! G- f! x; j$ m6 T+ U9 O - ) t& x9 D0 _$ \. P4 B" n' v3 T
- (def-room game-room
6 H; T1 D5 |9 f+ y/ f - #'board-show w: W$ r$ f) {+ ]9 D9 A
- (t (lambda (cmd)6 z( w3 }) _1 d4 j$ Y/ [6 o. A" V, m
- (with-board
4 n2 r& j2 ?9 [1 ] z - (if (game-over-p)
0 s0 \$ ^* W3 G: I' {/ ?3 s - 'living-room
: K1 F9 s8 Q- o) L8 T - (destructuring-bind (y x) (board-position-parse cmd)0 Y! x; L2 f0 U6 `
- (when (board-contains-p y x)
& V) y. y. U4 o7 [2 @ - (board-toggle y x)
' c$ K/ o7 o! e- H9 m, U: K! a - (session "step" (1+ (session "step"))))
& d, Q. N. k1 _2 h1 e1 q - 'game-room))))))</pre>
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