wechat.el是用Emacs Lisp打造的微信公众平台开发框架,基于elnode。源码已经托管在Github上:https://github.com/redraiment/wechat.el,现已收录在oschina。: i+ T7 H; q1 k- o
借助Lisp语言强大的可定制性,使得开发一个公众平台的应用犹如编写一段剧本一样简单!例如本例——开窗游戏,展示了如何给予wechat.el实现自己的应用。- * D, G" D$ t9 M$ X6 }* P
- <p> </p><pre style="color: rgb(0, 0, 0); text-transform: none; line-height: normal; text-indent: 0px; letter-spacing: normal; font-style: normal; font-variant: normal; font-weight: normal; word-spacing: 0px; orphans: 2; widows: 2; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px;">;; 定义新的游戏地图3 }% m U7 d3 w o
- (def-map "/game/5x5.el" ; 对外开放的URL+ Q# Z* ?# ~" O9 C) F' s/ M
- 'tutorial-room-0) ; 默认的入口) a) L& ^9 @. ^7 R( {
- 0 p8 u* h/ |# b8 n' v. @6 q. f. y
- ;;; 游戏大厅4 z/ a# @( d7 ]2 ?4 v
- (def-room living-room
, ]& X4 r$ h, {* ] W. p" h9 r - ;; 进入该房间后的提示语2 M H3 _( E' v+ V1 p
- "1. 教程
& |0 |9 u8 s' g. X9 b - 2. 入门(3x3); L! W5 l' m( a! P6 b
- 3. 初级(5x5)
& ~4 j$ j" w3 b/ X - 4. 中级(7x7)
; b9 c$ E- M% M0 H6 _ - 5. 高级(9x9)2 v, j8 X) X2 x6 S4 j# u$ U- m
- 0. 关于作者
' W$ |$ o7 T5 t) V0 \+ M - 请选择1-5开始新游戏:"8 c; B+ c& s% [/ p! t% |
- ("0" about-room) ; 期望用户输入的信息以及相应的后续房间名; E F1 w$ d" ?9 Q+ L
- ("1" tutorial-room-0), E& y4 _1 @- \" \4 F5 Y7 Z
- ("[2-5]" game-room-init) ; 用户输入信息可用正则表达式匹配
) F2 O* ^% i0 |% p: {7 e8 ] - ; 相应的返回也可以为函数,动态返回房间名
% P9 n k6 k( a - (t living-room)) ; 如果条件为t,为永真: K2 ?9 _! X5 u( A
7 Y: H$ `' U6 k( A- ;;; 作者信息
7 x# p1 K: s# {/ d1 U, y( P - (def-room about-room) I# [& |+ y' {0 C9 j
- "作者:redraiment) s: d! F1 s1 f$ c& S, ^% \! z5 h
- 微博:http://weibo.com/redraiment
0 e2 F# v( T/ K8 [0 y - 有任何建议,欢迎在微博或微信上联系redraiment。
# V$ H+ T# E6 d6 l* m+ g - 请输入任意数字返回游戏大厅。"7 `5 _9 }3 W( T5 e
- (t living-room))
7 s' {- Q% i4 E1 W% Z - 3 u8 S2 w& R6 w9 w* a8 d6 {+ P
- ;;; 教程
( [5 D5 n0 X& O& _# K3 S - (defvar *wechat-5x5-tutorial-rooms* 0. }! B9 H- B& n6 a) h
- "The number of tutorial rooms")
* b$ I! T% k1 V+ a - ( Q% T( d1 A% `$ N/ s- W; u
- ;;; 简化教程的定义
G8 P- N7 G" p* Y" a - (defun string-last-line (content)9 K/ g2 P6 m" t5 h& T& L
- "多行内容组成的字符串中的最后一行"/ V" R1 N4 U) X
- (with-temp-buffer
; a, w% Y* r! I& C0 E - (insert content)
6 E) T% S1 L5 a* G- x - (buffer-substring (line-beginning-position)) b3 ?0 h) O! R6 F# s
- (point-max)))). o d6 Z8 `# I9 w
- / `' |! G+ t: t2 z& _: [
- (defun def-tutorial-room (prompt)5 [ Z' d/ }. c, b4 |$ J
- "根据提示语自动生成教程房间。+ }: G0 \) H0 a8 X
- . H/ h P' Q' u- X2 ^
- 1. 提取最后一行作为问题;
, S$ \5 C; ?7 ?# C) u+ ]! N# t - 2. 分析问题,获取期望用户输入的内容;
! g1 |0 Z* R. [9 k( e0 A9 c - 3. 定义教程房间和重复提问房间。"
4 o8 v; J6 O# R7 q! S - (let* ((room-name (concat "tutorial-room-" (number-to-string *wechat-5x5-tutorial-rooms*))), t; r% K5 s. t! F1 f H" J, q
- (repeat-room (concat room-name "-repeat"))
4 F' _# O, Y. k - (next-room (concat "tutorial-room-" (number-to-string (incf *wechat-5x5-tutorial-rooms*))))
+ K. T0 i1 F7 P7 E7 { - (question (string-last-line prompt))# k/ Z6 Z2 ]4 d: n* I" A
- (except (if (string-match "请输入“\\([0-9a-zA-Z]+\\)”" question)1 q4 P% V* a1 r
- (match-string 1 question)))
9 P! @7 h+ Q: L& i# H - (doors (if except' B9 A% W3 m3 @9 B; g( C
- `((,except ,(intern next-room)); d) T% n5 r* a0 w( W, I
- ("q" living-room)1 t2 z: w, A! p6 ]0 }
- ("Q" living-room)7 G- g S4 [, e7 k6 ]9 `- u( |0 e
- (t ,(intern repeat-room)))5 H! A5 L" F+ P5 E' K3 i' s
- '((t living-room)))))* n* _' v% A T; j& ~
- (def-room-raw (intern room-name) prompt doors)
2 V1 V3 p/ C, ]: Y8 ?+ @" f) e - (def-room-raw (intern repeat-room) question doors)))
; D' m$ Z& S6 o9 S- i; P
/ A" C8 O% r! P8 O5 G- (defun def-tutorial (&rest prompts)+ H+ ]( ~. X+ e/ Y. L7 e6 n6 j( k
- "批量生成教程房间。"
; P: g# O# ^4 g+ d1 k/ _ - (dolist (prompt prompts)9 a0 S _; @ `/ V
- (def-tutorial-room prompt)))
* L: Q4 P, _8 V2 d0 U& g g4 R
+ l3 R. m& C4 u' e" E1 U& N- (def-tutorial3 ]0 ?; {& X# e l' F
- "欢迎体验微信版的开窗游戏!为了让您尽快熟悉游戏的规则,请根据教程提示一步一步完成要求的操作。注:任何时刻,您都能输入“q”来退出本教程。
' m( z; e+ b1 U - 1. 教程
4 }+ D! ~% j( M2 W: n# y - 2. 入门(3x3)
' p! u8 u* f% y4 p t$ q; t - 3. 初级(5x5)) Q$ E) v% ]5 h( Z( ^
- 4. 中级(7x7)
2 F4 L* z+ {! g6 n# M+ W1 k/ U: z - 5. 高级(9x9)$ s" T9 k+ K4 F9 b z( [
- 0. 关于作者
- E; F) Y4 F' t% L# H - 请选择1-5开始新游戏:1 M# x0 r- }# M4 [8 I$ v5 h
- 您现在正在游戏大厅里。4 F' e. o% ~! q
- 请输入“2”进入入门级房间"3 |9 S& v5 G: B2 @
- " ①②③
, {* [) H8 J4 Z5 `0 x, L - 1 ■ " h" h$ {4 h% F. ^" R6 \5 |
- 2■■■
5 Y6 w2 z6 @: f$ H - 3 ■
6 c# B; a* B' @# T0 K# N* ?( g - 进入房间后,您就会看到一个如上图所示的3x3棋盘。其中黑子代表打开的窗户,白子代表关闭的窗户。您可以输入任意一个棋盘上的坐标,来开启或关闭某扇窗户。游戏的目标是开启所有窗户!+ G: |8 @4 z5 d" q
- 请输入“22”来关闭第2行第2列的窗户。"! }/ x9 [# Z, q j0 ]
- " ①②③
: J* u! }% K+ \ N+ Q - 1 , C; s/ `% q6 f Z( i4 f& e! a
- 2
" O. m; I" v* }" F1 l - 3 + N; L8 r' P- k% | t! c) q) R
- 你可能被吓了一跳,怎么所有的窗户都被关闭了?我忘了告诉您:这些格子是被按了机关的,只要一个窗户被开启或关闭,它的上下左右四扇窗户也会连锁反应,被开启或关闭。
, V- @9 w& }+ C - 请输入“11”,试着开启左上角的窗户。"4 v! s0 D1 [' ]3 ]: {6 }5 F# e7 B
- " ①②③
4 ^( f" h# q) }5 R - 1■■ ! _+ n+ n d+ n% Y' ]/ D1 T
- 2■
# u* E* p# E; z5 \1 ? - 3 , z; B! `; [, K& n+ n1 T e
- 因为连锁反应,11右边和下面的窗户也被开启了。但因为11在左上角,没有上面和左边,因此这回总共只开启了三扇窗户。
/ l1 m, Z6 G0 h/ j0 L. c* { - 请输入“13”开启右上角的窗户。"
& i! H7 H9 v% d5 U" J% m - " ①②③9 l5 F$ n$ C' O% L+ v% v8 V3 C
- 1■ ■
( O- [% N: d& }% N5 _ - 2■ ■- v6 f" y# X3 [" ]" t
- 3
4 R" i5 h) E9 ^0 _7 E( N - 第1行第2列上的窗户因为本来就是处于开启状态的,这回因为13的连锁反应,又重新被关闭了。, z2 n8 v8 D1 v, m# Q
- 请输入“31”开启左下角的窗户。"
4 g5 ~: u! X$ a) ^+ t - " ①②③) u! H% y+ p0 c* n! Q
- 1■ ■0 a: d% d9 F% u' L. x$ y
- 2 ■
9 H% H' o2 X1 ?2 @$ }! ^0 K( C/ z - 3■■
# E5 ?! {( S l - 此时,总共有5扇窗户被开启了。0 A2 s8 K. X% b$ l( ]* P% k6 {
- 请输入“33”开启右下角的窗户。"! |) Z( Q- Q7 s D. V5 c' {8 `
- " ①②③
# ^# E. m+ D8 C - 1■ ■
$ @6 k4 d! B' \7 I. z - 2 0 f+ j5 O0 ^# M: y4 c7 H6 V
- 3■ ■
" u) f+ O. n: V$ h6 E# @6 p' e# X - 现在,只有四个角落的窗户被打开。# d! }0 }* O% c0 d3 V/ e
- 请输入“22”完成最后一击!"
1 R7 o: y9 f i: u8 L - " ①②③
6 Z( y D' M) N8 q9 s - 1■■■8 t! ?$ l8 I0 c- G7 @1 }
- 2■■■! O( V% b& W6 N- q# Q& F) S1 F
- 3■■■
1 ] [4 j( q7 O" b3 S - 您已完成教程的所有内容,输入任意内容返回大厅,开始您的开窗之旅!"). F5 C5 y. U/ E" s8 e% c3 N* @$ j5 A
3 j1 f+ o, @: _) C) u- ;;; 棋盘
* |' G1 V$ M! a& N( S - (defconst *wechat-5x5-white-chess* 122881 K% j* |( U# |1 ?9 h9 ]
- " "); x- V& T& [1 d& x0 ]
- ; x, u( Z! I6 X6 C9 A- s9 \$ M8 K
- (defconst *wechat-5x5-black-chess* 9632
, B1 F) L5 \4 s% g! _0 i2 U0 t+ ^ - "■")
1 E% }: M0 V! i' W$ B
" J9 F3 S8 |$ I; H7 q- (defmacro with-board (&rest body)
2 R* @; r" c' }* X! X5 j0 j - `(with-temp-buffer
0 X' u9 c1 E& b* q5 O/ p - (unwind-protect
4 L6 t& R; }) [, i" B/ j - (progn
$ d: z& R; M1 `/ f; M2 I - (if (session "board")7 j. s* J! i# D7 F
- (insert (session "board"))); G" c: r: _4 i9 J c9 c
- ,@body)
" T5 @, @! U1 Q5 S1 } - (session "board" (buffer-string)))))
2 R3 B: b3 t8 `' g$ K, N
: m6 n M% Q! Y4 F# h- (defun board-init (size)& L1 ]8 {, q* \2 A1 F& \6 h) I! j/ V" `
- (session "size" size)
. B- Q2 B" s; |2 z - (session "step" 0)6 s+ \% S' Z/ y4 r3 f! d- Q
- (erase-buffer)
1 X( p. }6 O4 ~+ M - (insert (format (format " %%.%ds\n" size) "①②③④⑤⑥⑦⑧⑨"))
0 k [# ^% e. ?( t - (dotimes (row size)
6 N# D# r! |- ^% d - (insert (format "%d%s\n" (1+ row) (make-string size *wechat-5x5-white-chess*)))))" g" \8 T! P3 k5 z0 O- a4 ^
9 Z" S7 p6 y' E, R# J- (defun board-contains-p (y x)6 f9 i6 O/ E7 ~5 o, a; C' Z
- (let ((size (session "size")))$ C$ C. I+ Y! ?1 Q6 v8 B) I1 }
- (and (<= 1 y) (<= y size)
, K R( X& g5 o! }' w& e - (<= 1 x) (<= x size))))/ ]' @- K9 {5 z7 H" S
; D5 H+ L/ W! G3 R- (defun board-toggle (y x)& ^$ O: u8 w3 D
- (when (board-contains-p y x)
3 I2 Y( d, Y# v" [: M+ s" x O9 Q. b - (goto-line (1+ y))* y( n( M! ^; E
- (beginning-of-line)+ X$ ^3 H: P5 D5 |- v; F! U/ J3 `& Y5 ^
- (forward-char x)) ]# D: p; { y; K9 V- z
- (insert (if (= *wechat-5x5-white-chess* (following-char)); @( l; S( ]# [- \" i
- *wechat-5x5-black-chess*% x/ H7 t2 T+ N0 H
- *wechat-5x5-white-chess*))* e; W" @9 q. b/ g3 Q" s
- (delete-char 1)))
[- X- I! }3 q+ m& T+ X0 F - 5 F0 a2 o2 `0 @, {/ i
- (defun board-put (y x)4 L" y* G" d( y- M/ y
- (dolist (dir '((-1 0) (0 -1) (0 0) (0 1) (1 0)))
( L) d, S5 g/ G1 G+ T5 { - (board-toggle (+ y (first dir))
' l9 e8 t% M; A1 z: m - (+ x (second dir))))): ^/ L3 C0 u* c: c( G6 `
- # p: w$ x3 P' [, {) s
- (defun game-over-p ()
* }6 ]$ ]' H1 g; P% U - (beginning-of-buffer)
& Y u! w4 }) F' I7 F7 P3 s M# N6 X - (not (search-forward (string *wechat-5x5-white-chess*) nil t)))- I/ R, n: s' k2 y$ C
: {7 L4 h( @# G6 Z& c2 [- c1 _: a- h- (defun board-show ()" S5 R: g5 a( F2 ?3 ]
- (with-board
+ u8 X3 C6 |$ Z u: S - (concat (buffer-string)
) w0 u# @3 ]; ` - (if (game-over-p)
8 Y& y! k. P, M; c - (format "共%d步,输入任意内容返回大厅" (session "step"))
! z. S5 p$ j3 ]$ G3 e# ]6 _0 R" o - (format "第%d步" (1+ (session "step"))))))): k6 E* f- K( ~3 m: E1 D
- + U k0 M! i, u* M" z
- (defun board-position-parse (cmd)
( G9 Q2 e7 t5 ~ - (if (= (length cmd) 2)
9 e3 y! ]% |& \: H0 E1 ]% j5 I - (list (string-to-int (substring cmd 0 1))
# a8 j {7 c7 U& e. V, i* l - (string-to-int (substring cmd 1 2)))
/ ~: z# v( m( {5 ? - '(0 0)))
. H8 z2 W ~$ V# V- p+ P/ d8 C( b - 3 M6 B3 D" Z& {/ N5 o$ {& K
- ;;; 游戏房间
) B1 j- {" ^2 R9 e# S4 Y" E - (defun game-room-init (cmd)
! a3 P4 I+ r; `9 X5 V! o) g w/ y - (let* ((middle (string-to-int cmd))
5 P( {# M( g U - (size (1- (* 2 middle))))# j- p( _2 k5 F: Y
- (with-board
& \* W2 ~, j* G& ^ - (board-init size)) E0 W7 R2 E* b' O
- (board-put middle middle)))
) f2 S+ b, I& I: k - 'game-room)
# P7 e. z* u0 y; i9 Z/ K0 P
' `* Z8 Q( M' y" A- (def-room game-room
5 W' m9 }. P8 L0 X - #'board-show
. p" ]+ d% y4 Z - (t (lambda (cmd)
# h1 y/ |. X- ?9 L: |( }2 D - (with-board" n; `4 y9 K: U" }
- (if (game-over-p)5 k& @4 e4 ^+ x+ Q) n9 I4 p% n
- 'living-room
8 x0 ?# i6 o( }4 W7 p - (destructuring-bind (y x) (board-position-parse cmd)
?+ ^* {1 G2 H2 |% G - (when (board-contains-p y x)
- r x1 e: } S: r - (board-toggle y x)
/ d8 |. T s( ] - (session "step" (1+ (session "step"))))
, R/ i: L: ]3 u6 ]8 l9 X - 'game-room))))))</pre>
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